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Mark 2

a J.A.R.V.I.S Industries Production

Created by: Julia, Nicole, Mariana, Elyssa

SUMMARY

Building off of Mark 1, Mark 2 was iterated with the aim to focus on crossing the perceptual bridge so audience members could better connect with the idea.  In order to do this, some of the ideas for our first iteration was cut while the digital and technical functions of the prototype were expanded and further fleshed out.  In the end, Mark 2 consists of a redesign for the sensors, a more thoroughly designed version of the carrying/ charging/ sensor tracking case and a wireframe of the gestural guide (aka the graphical user interface) that would pop up when any user initially sets up the sensors with a device.

Duration: Entire of Mar

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Team: 4 people

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Role(s) played:

     - Ux researcher

     - Interaction designer

     - Product designer

     - Project manager

FOR MORE INFO

Summary
Description

Overall, with the interruption of COVID-19, I was able to learn what it was like when working with a design team remotely from home.  And despite the interruption, I was also able to further understand just how powerful 21st-century digital communication and collaboration tools are in allowing us to be able to further flesh out Mark 2.   That said, despite digital communication allowing for near-instantaneous communication, people’s lifestyles will always be key to dictating whether or not if communication within a team will be synchronous or asynchronous.  As for how well we crossed that perceptual bridge, for now, it remains unclear since quarantine prevented us from presenting Mark 2 to an audience of our peers. Although I am confident that with the increased detail that was incorporated in bringing Mark 2 to life, we more than likely crossed that bridge well a while back when developing the second iteration.

CONCLUSION

DESCRIPTION

Basing Mark 2 off of Mark 1, ideally, the materials for the second iteration would have incorporated led lights as well as actuators within the sensors in order to demonstrate the connection the sensors have with the wireframe of the gestural guide when toggling with haptic feedback as well as accessibility when checking the battery.  The putty that held the sensors were scrapped in favour of further developing the design and functions for the carrying case and gestural guide wireframe.

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For Mark 2, the sensors would come with the carrying case.  With the case, it would be in charge of holding, charging and tracking the user gestural movements from the sensors that would be in charge of device navigation.  For the gestural guide, there are functions which not only allow users to pick and choose which gestures they would rely on when navigating a device, though there is also an option that allows users to record new gestures and incorporate their uses into their daily device/ program/ gaming interactions.

Due to COVID-19 interrupting school partway through the year, physical development for Mark 2 was not able to be accomplished since school facilities were closed and students and staff alike were forced to go into quarantine.  Due to this interruption, all of the production of Mark 2 was done remotely from each of our homes with the help of digital communication and collaboration tools such as Zoom, Facebook Messenger, Figma and Google slides. Due to not being able to 3d print the second iteration of the sensors and the first iteration of the carrier case, the modelling was first sketched up in Microsoft Onenote then screenshots were shared and built to life through Tinkercad and Adobe Illustrator.

PROCESS

Another major issue that we encountered had to do with the development of the gestural guide wireframe.  Unfortunately due to each group member being in quarantine and having vastly different living schedules, it leant the idea sharing sessions for improvements and understanding people’s mental models an asynchronous nature that made communication difficult.  As well, since being in quarantine we weren’t able to get as much if any user testing done in order to further understand what the user flow of the gestural guide would be like. Under ideal circumstances, we would’ve liked to have further solidified the user flow for a streamlined experience, though the wireframe, for now, is a rough approximation of what the user flow would be like.

Process
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©2023 by Elyssa Chung.

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